OWASP GameSec Framework
Games today are massive ecosystems - combining players, servers, social interactions, virtual economies, and even sports-level competition. The Game Security Framework (GSF) is the de facto guide to understanding how attackers exploit these systems and how developers can fight back. Packed with threat models, real-world case studies, and actionable strategies, the GFS equips you to root out vulnerabilities and keep games fun, secure, and most of all - fair.
Road Map
Phase 1: Incubator Stage ( 0-12 months ) __________ Goal: Establish foundation, complete drafts, and build community engagement/partners
1-3 Months: Project Launch
- Finalize scope and mission
- Identify/recruit contributors
- Draft structure for deliverables: Game Security Playbook (Core), Threat Models (Basic), Game Security Checklist
4-8 Months: Research & Draft Development
- Game Defense Playbook Draft (Core); secure game development, cheat prevention, etc.
- Threat Models Draft (Basic); focused on multiplayer exploits, client integrity, and server vulnerabilities
- Game Security Checklist Draft; foundations of secure development and deployment practices
- Cheat & Exploit Taxonomy (Initial List); examples of common cheats and vulnerabilities
- Create 1-3 case studies
9-12 Months: Initial Deliverable Release
- Finalize drafts for presentation
- Gather feedback from gaming and security professionals
- Incorporate feedback into drafts to refine/revise
Phase 2: Lab Stage ( 13-24 months ) __________ Goal: Refine, expand, and provide tools
13-15 Months: Expanding Deliverables
- Game Security Playbook v1; add in-depth sections on topics such as in-game economies, Esports integrity, and telemetry-based detections
- Threat Models v1; include comprehensive models for servers, virtual markets, competitive scenes, etc
- Game Security Checklist v1; polished checklist for developers and security teams
- Cheat & Exploit Taxonomy v1; categorized and expanded
16-18 Months: Community Engagement
- Publish 4-6 total Case Studies with real-world examples of gaming security incidents and mitigation strategies
- Request feedback from game professionals and establish usefulness
- Organize community engagement
19-21 Months: Open Source Tooling
- Develop and release: scripts, testing tools for servers/APIs, sample configurations for servers
- Publish tools with documentation for adoption
22-24 Months: Initial Finalization of Deliverables
- Finalize all Phase 2 deliverables (v1)
- Develop a plan for future updates and expansions
Phase 3: Push for Flagship ( 24+ months )
Goal: Establish value of framework
Year 3: Expansion
- Annual documentation updates; Game Security Playbook, Threat Models, and Game Security Checklist (v2+)
- Advanced Case Studies; AI, fraud, etc.
- Advanced Open Source Tooling; ML concepts, telemetry data analysis, server hardening configs, etc.
Year 4: Gaming Security Trends Report
- Publish an annual report on the following: emerging threats, lessons learned, adoption metrics for framework
Essential Conditions
- Active involvement from security professionals, game professionals, and contributors across communities (including OWASP) will be essential for gathering feedback, validating tools developed, and refining deliverables.
- Commitment from the Project Leader (myself) and the core team that will be established to maintain momentum and ensure completion of milestones.
- A focus on emerging threats and real-world use cases to ensure the Framework is useful to the industry.
Project Assumptions
- The gaming industry will continue to face unique security challenges, resulting in a high demand for guidance and tooling to address vulnerabilities, cheats, etc.
- OWASP will continue to provide infrastructure for the project, branding, and outreach.
- Contributors will assist the project leadership in researching, producing/collecting feedback, and any development.
- The gaming industry will see the framework’s value and adopt/foster its deliverables.
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