OWASP GameSec Framework

Games today are massive ecosystems - combining players, servers, social interactions, virtual economies, and even sports-level competition. The Game Security Framework (GSF) is the de facto guide to understanding how attackers exploit these systems and how developers can fight back. Packed with threat models, real-world case studies, and actionable strategies, the GFS equips you to root out vulnerabilities and keep games fun, secure, and most of all - fair.

Road Map

Phase 1: Incubator Stage ( 0-12 months ) __________ Goal: Establish foundation, complete drafts, and build community engagement/partners

1-3 Months: Project Launch

  • Finalize scope and mission
  • Identify/recruit contributors
  • Draft structure for deliverables: Game Security Playbook (Core), Threat Models (Basic), Game Security Checklist

4-8 Months: Research & Draft Development

  • Game Defense Playbook Draft (Core); secure game development, cheat prevention, etc.
  • Threat Models Draft (Basic); focused on multiplayer exploits, client integrity, and server vulnerabilities
  • Game Security Checklist Draft; foundations of secure development and deployment practices
  • Cheat & Exploit Taxonomy (Initial List); examples of common cheats and vulnerabilities
  • Create 1-3 case studies

9-12 Months: Initial Deliverable Release

  • Finalize drafts for presentation
  • Gather feedback from gaming and security professionals
  • Incorporate feedback into drafts to refine/revise

Phase 2: Lab Stage ( 13-24 months ) __________ Goal: Refine, expand, and provide tools

13-15 Months: Expanding Deliverables

  • Game Security Playbook v1; add in-depth sections on topics such as in-game economies, Esports integrity, and telemetry-based detections
  • Threat Models v1; include comprehensive models for servers, virtual markets, competitive scenes, etc
  • Game Security Checklist v1; polished checklist for developers and security teams
  • Cheat & Exploit Taxonomy v1; categorized and expanded

16-18 Months: Community Engagement

  • Publish 4-6 total Case Studies with real-world examples of gaming security incidents and mitigation strategies
  • Request feedback from game professionals and establish usefulness
  • Organize community engagement

19-21 Months: Open Source Tooling

  • Develop and release: scripts, testing tools for servers/APIs, sample configurations for servers
  • Publish tools with documentation for adoption

22-24 Months: Initial Finalization of Deliverables

  • Finalize all Phase 2 deliverables (v1)
  • Develop a plan for future updates and expansions

Phase 3: Push for Flagship ( 24+ months )


Goal: Establish value of framework

Year 3: Expansion

  • Annual documentation updates; Game Security Playbook, Threat Models, and Game Security Checklist (v2+)
  • Advanced Case Studies; AI, fraud, etc.
  • Advanced Open Source Tooling; ML concepts, telemetry data analysis, server hardening configs, etc.

Year 4: Gaming Security Trends Report

  • Publish an annual report on the following: emerging threats, lessons learned, adoption metrics for framework

Essential Conditions


  • Active involvement from security professionals, game professionals, and contributors across communities (including OWASP) will be essential for gathering feedback, validating tools developed, and refining deliverables.
  • Commitment from the Project Leader (myself) and the core team that will be established to maintain momentum and ensure completion of milestones.
  • A focus on emerging threats and real-world use cases to ensure the Framework is useful to the industry.

Project Assumptions


  • The gaming industry will continue to face unique security challenges, resulting in a high demand for guidance and tooling to address vulnerabilities, cheats, etc.
  • OWASP will continue to provide infrastructure for the project, branding, and outreach.
  • Contributors will assist the project leadership in researching, producing/collecting feedback, and any development.
  • The gaming industry will see the framework’s value and adopt/foster its deliverables.

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